It seems like everywhere you look, a new video game is broken. Your time and your money deserve better.
Breasts swing. They sag. They flop. They can move. Over the years, many games have tried to emulate the way breasts behave. There's even a term for it: "Breast physics."
When I play a Mario game, I expect to make a lot of decisions about when to run and when to jump. Those expectations go out the window while I’m playing Super Mario Maker.
Picture this: you are a game developer, and you are currently working on a shooter. Obviously you are going to design weapons that pack a punch, program the AI so that it can adapt to sundry in-game situations , and design environments that can accommodate multiple combat tactics and strategies that can range from…
In the future, there may not be any more single-player games—but that doesn't mean what we seem to think it does every time some big publisher opens its big mouth and tells us that single-player games are dead. Epic, story-driven campaigns aren't going away; it's just that new forms of multiplayer are evolving in…
In recent times, people have taken to flooding games’ Steam pages with (typically negative) reviews and tags to protest, well, lots of things. New features, viewpoints of creators, messages in the games themselves. But why? And does it actually work?
I’ve had a bad losing streak going in League of Legends the past few nights, which made me realize a fundamental truth about the game and others like it: they’re a lot less fun when you’re not on the winning team. Uniquely so, I mean.
The timer ticks down toward zero. We tear across the Boneyard, one of Halo: Reach’s best multiplayer maps, my good friend Rus driving with me sitting shotgun. I’m clutching the blue flag in hands that would be sweating if they were real. We shed our red teammates like skin; they race past us going the other direction…
It’s easy to make fun of classic Japanese video games (JRPGs especially) for their poor English, and assume the reason for this was simply one of neglect. Which is kinda true, but there are other reasons behind it as well, and they’re really interesting!
Put ten game designers in a room together and there’s a pretty good chance someone will bring up Dark Souls.
Should a critic cease coverage of a game simply because a developer does not like them? According to one YouTuber, tensions between himself and a developer are pronounced enough to make any potential coverage that developer’s game biased.
It’s Friday, buddy! Relax, and enjoy a slice of insightful gaming writing from the week that was.
Indiana Jones and the Fate of Atlantis (1992) has a part where you can play the initial titles or credits sequence at the beginning of the game. I find myself wishing that way more narrative-based games would do this adorable moviesque thing.
Kikopa Games has just released a game called Minkomora. It’s an exploratory game, a soft floaty little thing - but the best thing about it is the game manual.
Games have rules. It’s sort of their “thing.” But just because a game suggests you’re supposed to play it one way doesn’t mean you can’t come up with some rules of your own.
If you wanna be grossed out by a bump on your hand, tempted into making a sexual mistake, or run from a pack of velociraptors, the ongoing Twiny Jam has a little something for everyone.
Some people think that walking under a ladder is bad luck. Others knock on wood so they don’t tempt fate. And we can’t forget about the people who avoid the number 13. Some people even press “down B” after they throw a Pokeball in Pokémon games, because they think it will help them capture monsters with ease. Wait,…
Sometimes it’s censorship. Sometimes it’s unfortunate implications. And sometimes it’s straight-up unexplainable. But whatever the justification may be, games get renamed all the time when they’re released across different regions.